//package com.survival.entity;
public class Father extends Character{
    public Father(){
        this.name = "猪爸爸";
        this.health = 95;
        this.hunger = 80;
        this.thirst = 75;
        this.spirit = 65;
    }

    //@Override
    public void consumeState(int difficulty){
        super.consumState(difficulty);
        this.health = Math.max(5, this.health);
    }
}
